Designing services that hold up in practice
I'm a service design and accessibility consultant. I help organizations embed inclusive practices into how their products and teams actually work — not just how they're presented.
My work sits at the intersection of service design, UX, accessibility, and engineering. I've worked with teams in gaming, healthcare, retail, social impact, and non-profits — often brought in when there's a gap between good intentions and operational reality.
If a team needs clarity across a complex system, alignment across disciplines, or support turning accessibility commitments into something that actually holds up over time — that's usually where I come in.
How I Work
I adapt my role to what will actually create the most value — leading discovery and service mapping, embedding with product and engineering teams, advising leadership, or helping organisations build lasting internal capability through training, documentation, and governance.
What stays consistent:
- Understanding the full service ecosystem (not just interfaces)
- Designing for adoption and longevity
- Working across the disciplines that matter — product, engineering, legal, HR, marketing, leadership.
Principles
People before process
Good services must work for real humans, including the teams who maintain them.
Accessibility is inevitable and foundational
Ability changes over time. Designing for accessibility is not about edge cases. It is about building systems that work for all of us.
Clarity over complexity
Strong design reduces friction, cognitive load, and unnecessary work.
Sustainability matters
If a team cannot maintain it, it is not good service design.
Collaboration beats heroics
Lasting impact comes from shared ownership.
How I got here
I began designing before 'UX' was a job title — starting with pencils and markers and moving early into digital tools (yes, including Mario Paint). That curiosity about how people interact with systems has never really left.
I moved between drawing, graffiti, design software, and programming — learning early how design and code inform each other.
My career began in freelance web and graphic design, grounding me in business realities and client collaboration. I later led design and service teams in retail, worked with a global non-profit focused on social-emotional learning, and deepened my accessibility practice at Weight Watchers in New York — first as a developer, later as a UX Lead.
I went on to co-found a healthcare startup, returned to consulting, and during the pandemic joined Square Enix West to help embed accessibility practices within the gaming industry.
Everything I've worked on has reinforced the same thing: when you design for the people most often left out, you make things better for everyone.
PS: I was nominated for a 2025 Game Accessibility Conference (GAConf) Advocacy Award, which genuinely surprised me and meant a great deal. 🥹
Rodrigo (Ro) Sanchez (he/him)
Personal
Art on Instagram : A place where I showcase my manipulated photography. Heart Humanity : A project created to share love and empathy with others. Blendsday: A colorful weekly photo series where people blend into their surroundings for fun Aria-Live : A place I share my thoughts, resources and tools on digital accesibilty.Hackathons
articles & reports
The Royal Society: Disability Technology Report - Jun 2025 Player Research: Life is Strange: Double Exposure, Accessibility Case Study - Jun 2025 ADLIB: Design For All - Nov 2024 Square Enix: Global Accessibility Awareness Day - May 2024 Equal Entry: Why Your Mac Color Contrast Testing Might Be All Wrong - May 2020talks
Colophon
This site’s responsive framework is built using Webflow with custom hand-coded HTML & CSS using Sublime. The site follows Web Content Accessibility Guidelines (WCAG 2.2) AA standards. All photographs and images are my originals. The site as a whole does not contain analytics or tracking software except for the one embedded video.
